Learning in the Workplace and Community

LiWC Models

There are numerous models of LiWC currently being used across the University developed from extensive research activities into best practice. The models provided here are indicative and further development of innovative approaches to LiWC (exhibiting principles of best practice and continuous improvement) are encouraged.

When developing LiWC models professional judgement in developing an integrated educational experience based on teaching and learning pedagogy are paramount. Mapping of existing models against the Ten Good Practice Principles is provided at Appendix 1 in the LiWC Operational Guidelines.

Example of model

Key characteristics

Commonly used LiWC Agreement

Project in or for a workplace model

A model of LiWC whereby students undertake a project in or for a workplace. This may be defined in collaboration with the workplace.

 

Use Agreement A

(Student to own Intellectual Property)

Practicum/placement model

A model of LiWC whereby students gain practical experience in the workplace usually with a view to entering a specific practice area.

 

Use Agreement B

(Organisation to own Intellectual Property)

Apprenticeship/traineeship model

A model of LiWC whereby students combine work in an organisation with structured training in an accredited course as a preparation for work in their field of practice.

 

In most cases a defined agreement is utilised

Co-operative education/internship model

A model of LiWC whereby students are in a workplace for employment to gain experience as workers within an area of practice (can be paid or unpaid).

 

Use Agreement B

(Organisation to own Intellectual Property)

Workplace/Work-based/Enterprise Learning model

A model of LiWC whereby students working in an organisation undertake a project in their own workplace as a means to improve their practice or undertake a customised course of study in the workplace.

 

Use Agreement A

(Student to own Intellectual Property)

Simulated learning environment

 

Students may learn and be assessed in a range of simulated learning environments. This is defined as an environment that closely resembles the real workplace in its function and operation and provides access to a broad range of work related experiences. In order to qualify as a LiWC activity, the simulation must also be supported by industry/community representatives. The simulated work environment should involve a range of guided activities that reflect real work experience.

 

Use Agreement A

(Student to own Intellectual Property)


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